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Wolfenstein enemy territory player count
Wolfenstein enemy territory player count








Prints the value in 'accumNumber' to the console. If the 'scriptdebuglevel' is specified, then the text will only get printed if the g_scriptdebuglevel cvar is above of equal. This value is then used instead of the map name, the next time the map is restarted. Note: That the spelling error in the command name, is also present in the source code.Ĭhanges the cvar value of 'g_scriptname' to 'scriptname'. Sets the value of the cvar 'cvarName' to 'value'. Sets the value of the cvar 'cvarName' to a random value between 0 and 'value'. Sets the number 'bit_index' bit in the value of the cvar 'cvarName'.Īdds 'value' to the value of the cvar 'cvarName'. NOTE: This is only available for the accum command.Ĭlears the number 'bit_index' bit in the value of the cvar 'cvarName'. Sets the value in 'buffer_index' to the number of dynamite sticks thats has been planted at 'targetname'. Sets the value in 'buffer_index' to 'value'. Sets the value in 'buffer_index' to a random value between 0 and 'value'. Sets the number 'bit_index' bit in the buffer.Īdds 'value' to the value of 'buffer_index'.

wolfenstein enemy territory player count

These are accessed via the globalaccum command.Ĭlears the number 'bit_index' bit in the buffer. These are accessed via the accum command.Īll scriptblocks shares a single set of 10 registers, numbered 0-9. The accum registers are buffers for 32 bit integer values.Įach scriptblock has its own private set of 10 registers, numbered 0-9. NOTE: The timelimit_hit event in the gamemanager scriptblock is only triggered if wm_setwinner is set to a team. Set the team thats declared the winner in the intermission screen. If 5 minutes has elapsed, and the round timelimit is set to 10, there will be 5 minutes remaining. Spawns a bot into the game, with the given parameters. Sets s.aiState in the source code to 1, which I don't know what indicates. Stops the currently playing music, taking 'fade_time' to fade down. NOTE: Have a look af mu_start instead which seems to do the same as mu_play but does use the 'fade_time'.

wolfenstein enemy territory player count

NOTE: 'fadeup_time' seems to be broken since the source code never attempts to read it. Plays 'musicfile', spending 'fade_time' milliseconds working its way up to the music level. 'target_volume' is a floating point value between 0.0 and 1.0 The 'target_spawn' string is the 'description' key on the team_WOLF_objective.įades the current music to 'target_volume' in 'fade_time' milliseconds. Set the autospawn of a team to 'target_spawn'. Spawn rubble, use in combination with func_debris. Scripting Reference Table of contents Commandsĭescription of accum and cvar variables should be switched.Ĭommands Level interaction setglobalfog 0 Ĭhanges the global fog in a map to a specific color and density.










Wolfenstein enemy territory player count